Rivers are a tough business. Especially rivers that are cascading as they go. When I first tackled this scene years ago, I learned a few useful things though. One is that realistic water, poured deep enough, takes a while to cure, and somewhere in the middle of fresh and cured, is a point where you can manipulate it into nice little waves or whitecaps. Woodland Scenics sells a product specifically for making waterfalls or waves, but I found just taking a tiny brush dabbed in white acrylic was enough. Repeatedly tapping into the drying ‘water’ caused each thing to give a little – the water allowed itself into a more teardrop, or wave shape readily, and the paint on the brush was injected into it giving it a nice froth. And because the ‘water’ was on the way to being dry, it didn’t immediately sink back to level. It froze that way.
Because my previous river was (accidentally) level, pouring the ‘water’ on thick worked. However with the river cascading downhill in this revised version, you just can’t pour it deep. It runs wherever it can. And the thinner layer that results also dries very quickly.
I did try a few new tricks though, including diluting the emerald green acrylic paint I intended to use to match the water of the Coquihalla in, well, real water, and then dipping a paintbrush back and forth into that and the realistic ‘water’, essentially dyeing it. It came out okay, I think. And in a few places where the ‘water’ was deep enough, I was able to whip up some froth. Probably I will have to resort to using the WS ‘waterfall’ product to really finish this (not a huge fan of it after a few test runs), but, still pretty happy as is. Even my ‘aerial’ shots appear to be matching real life aerial shots to an impressive degree, although I can’t quite get the same angles others have owing to my wall.
Anyway, I’m now working on aligning the tunnel segments one last time, doing some trim work, and then looking forward to piecing them together over Xmas, once and for all.